>I'm having problems with DUNE I and my GUS. No matter what switch I use
>with SBOS (-O2 etc), it still sounds awfull. I really love the game AND the
>music, is there a way to have both? Or do I have to reinstall my old
>ATI-FX card?
>Thanks in advance ....
I agree, the music with SBOS is awful (so bad, in fact, that I turned the music off). However, using MEGAEM to emulate Roland gives very good sound (I used the
Still, I didn't buy a GUS to listen to SB output!!! So, is there
anyone who found a way to make Megaem run with the new Dos-Extenders?
Or are there any new plans for drivers to overcome this limitation as
more and more games are starting to use the Dos-Extender platform?
Thanks a million!!!
William
------------------------------
Date: Thu, 13 Jan 94 14:06:30 -0500
From: "Momentary language, sexual situations" <dantonio@tay2.dec.com>
Subject: Re: Os2 & Ultrasound message2
> I am interested in buying an Ultrasound board.
> Will it work with OS2?
In what way? I've successfully used the AIL drivers in a DOS box under OS/2
with The 7Th Guest and Ultima Underworld (they both sound great!). But alot
of GUS Mod players fail miserably.
> Will it work with WINOS2?
No. The GUS drivers require gravultr.386 which is a virtual device driver
and not supported under Win-O2/2
> Do you have drivers for OS2?
There currently are no drivers for OS/2 (either MMPM/2 or dedicated)
> Would SBOS have to be run for OS2?
No. SBOS tries to trap NMI Interrupts and OS/2 considers this "mucking with
the hardware" and disallows it. The last time I tried this, it trashed my
video driver and I spent an hour on the phone to IBM tracking it down and
fixing it.
The bottom line is that there is precious little OS/2 support and Gravis
has been of minimal help...
DDA
------------------------------
Date: Thu, 13 Jan 1994 03:57:40 -0700 (MST)
From: jhender@nyx.cs.du.edu (djkc)
Subject: PatchDir/PatchMan/PatchPROBLEMS!
Well, I changed all PatchDir=c:\ultrasnd\midi to PatchDir=c:\sound\gus\midi
in my c:\sound\gus\ultrasnd.ini file.
I got the patches to LIST in the Patch Manager!
However, they will not load!
They still load in Patch Maker Lite...
I have tried setting the PatchDir pointers in c:\sound\gus\windows\ultrasnd.ini
also, but no go there...
It has something to do with either Patch Maker Lite, Cool Edit, and/or
GUSDK210, which I installed all of these just before I had this problem
with downloading patches in PatchMan..
If anyone can figure it out, please post!
-djkc
------------------------------
Date: Thu, 13 Jan 1994 16:20:45 -0500 (EST)
From: gt7039a@prism.gatech.edu
Subject: Sim City 2K and Patches
Regarding putting patches in the MOD file... unfortunately, there is no
easy way to do this, since the patch uses a lot of special features
(fading, for example) that you cannot duplicate by a simple digital
sample. I HAVE created a small utility that will extract all of the .RAW
files out of a Ultrasound patch (I call it PATCHRIP)... and since most
of the samples are 16 bit, versus the standard 8 bit required by most
composition programs, I created a 16 bit sample to 8 bit sample
converter. However, these were rather hastily created, only in a couple
of hours, to help on a .MTM file I was working on...
I will upload PATCHRIP and 16TO8 on archive.epas... perhaps those can
help. I thought that Patch Maker Lite could possibly do the same thing?
I haven't tested the program yet however...
Regarding Sim City 2000, I am running SBOS v.2.08 with Sim City 2000 and
experiencing no problems. Three possible problems: 1) Sim City 2000
requires 4 megs of memory MINIMUM, 2) Sim City requires a nice chunk of
conventional memory to run sound correctly, and 3) Sim City 2000
requires VESA. You already said that you had VESA correctly installed...
I assume the sound settings are ok in Sim City... I would only guess
it's the conventional. I run about 610k conventional free with QEMM...
------------------------------
Date: Thu, 13 Jan 94 14:11:24 -0500
From: "Momentary language, sexual situations" <dantonio@tay2.dec.com>
Subject: Re: Sound Blaster and GUS
> This means SBOS doesn't work and you
> have to disable the SB digital playback on Megaem, but you don't need
> them; and the GUS works fine with all the other GUS aware software.
I have the same setup and, having recently gotten Sherlock Holmes CD II, I
went to play it, only to have it complain about my soundboard setup (using
the SB 2.0). However, if I use Mega 'Em's SB DAC playback, it works fine,
playing through the GUS!
DDA
------------------------------
Date: Thu, 13 Jan 94 10:10:58 PST
From: thomas.lew@octel.com (Thomas Lew)
Subject: Speech/Voice Recognition for the GUS?
In a previous posting, dionf@ERE.UMontreal.CA (Francois Dion) said:
>than the GUS). As for the mic and line in levels, well they are on the
>daughterboard, which is for people who want to record quality samples on the
>GUS. The included 8 bit recording on the GUS was included for MPC compatibility
>and for speech recognition (and with the ALC on the mic input, this is enough).
Does anyone know of any speech or voice recognition packages that support the
GUS? If they exist, any opinions on how well they work?
Thomas Lew
------------------------------
Date: Thu, 13 Jan 94 14:33:47 CST
From: Chevnut@osuunx.ucc.okstate.edu
Subject: Ultrasnd.ini Working file on epas.
Well, I think this should have been done a long time ago.
I have uploaded my WORKING ultrasnd.ini file to ftp -i archive.epas.utoronto.ca
it is in the submit directory.
The file has the [Ultrasound] section that is for Patch Manager, the sections for Patch Maker Lite (High bank numbers IN ORDER), and sections for three banks
each beginning with [Melodic Bank x] where x is the bank number.
The first bank number [0] is the patch set with the 2.06L disks, the second [1]
is also this list for easy modifying, the third [3] is an example using many
of the public domain patches, and the fourth [3] (Darn the previous one is [2])
is completely blank.
I hope this helps. By the way, pthis is MY ultrasnd.ini so you will have to edit the directories, and delete the bank numbers [2] and [3] for it to work with
your setup, but at least you can see what a WORKING ULTRASND.INI file looks like.
Greg [Tramp]
------------------------------
Date: Thu, 13 Jan 1994 11:29:25 -0500 (EST)
From: William Lapera <uwtl@sunyit.edu>
Subject: velocity & shadowcaster
I was wondering, is it possible to create patches that are velocity sensitive
in terms of a different samples for different velocities? i.e. a hard hit
on the keyboard for a bass patch would create a slap sound.
Also, does anyone have the game Shadowcaster working with the GUS??
Thanks
------------------------------
Date: Thu, 13 Jan 94 13:29:29 PST
From: bsteinf@eis.calstate.edu (Burke Steinfelt)
Subject: WaveTable Synth
To: dionf@ERE.UMontreal.CA (Francois Dion)
> First, this is a question for the gus-MUSIC list, not gus-GENERAL.
Sorry about my last post being in GENERAL and not MUSIC, I totally forgot about
the "music" list AND to subscribe to it. ;)
> The duration will be kept but the range is not that great because you
> introduce distortion in either direction. You would still need about the same
> quantity of samples and get only marginally better sound. Take note that the
> harmonics on real instruments are not at the same ratio at different notes, so
> this part would not improve.
This is true, however the distortion isn't quite as obvious, I've experienced.
I see this technique probly wouldn't work out as good as the current one.
To: Gavin <SCARMAN@hfrd.dsto.gov.au>
> You may get a better response in the GUS music digest.
Thanks, I will remember to subscribe to that digest now. Tnx :)